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Now That's What I Call Games 1
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Now That's What I Call Games (1993)(Multi Media Machine)[!][CD32-CDTV].iso
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shareware
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sub-attack
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1993-09-11
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103 lines
Sub Attack Version 1.0 1991 by Perry
Rosenboom
September, 1991 Box 333 Wantirna South
Victoria 3152 Australia
Introduction
------------
Sub Attack is based on the old "shoot the
ships" arcade game. The idea is that you have
to launch your torpedo at the correct time
so that the torpedo meets the ship as they
both travel across the screen. The concept is
simple (I'm sure that you've seen it
before...).
The controls
------------
Sub Attack is controlled using the mouse.
The left button fires the torpedo. The catch
here is that you only have one torpedo on the
screen at any one time. The right mouse
button brings up another screen which
explains the scoring and has buttons for
selecting the "about", "credits", "high
score" and "help" screens.
Scoring
-------
Points are awarded for destroying ships (what
else?). There are four types of ship, each
traveling at a different speed. The faster
the ship, the more points you get. After you
destroy 20 ships, you move to the next level.
Ships are launched more frequently on
progressive levels. If you miss 20 ships, the
game ends.
Version 1.0
-----------
Version 1.0 is a shareware version, which
means that it is being released into the
public domain. If you like the game, send me
whatever you think it's worth.
Registered users will receive the next
version of "Sub Attack", which will only be
available to registered users. See the
"About" screen in "Sub Attack" for a few more
details.
Anyone who sends $10 (Australian please) and
a disk will be registered, and will get the
source code in return.
Next Version
------------
I'm already working on the next version in
the hope that someone will register and make
this all worth while. Naturally, I'll do my
best to fix any bugs (but ya gotta tell me
about 'em, or else I won't know!). I've got a
few other ideas such as:
A few more types of ship
A more interesting scene (i.e., waves etc.)
The ability to lay a mine or two floating in
the water
The ability to turn the sound off or adjust
the volume
The ability to start at a different level
Whatever you think is a good thing....
If you've got an idea, drop me a line an tell
me. I'll even write back!
Well, that's it. There is not much more I can
say about "Sub Attack", except that I hope
you enjoy it.
"Sub Attack" was proudly written in
AMOS, © Mandarin/Jawx and compiled using
the AMOS compiler (Thanks Francois!).
Special thanks to Andy K and all those who
register (I'll name you in the next
release!).